This allows for much more flexible development and better testing. The most important parts for this are included in the engine of 0.6, allowing servers running newer versions to push these future features to the client dynamically. brightskins that are very popular among more competitive players.ĬSQC networked players opens many more possibilities for the future, including ragdolls, animation blending/smoothing/segmentation, client side weapons (no latency when firing/attacking) and much more. It also allows the player to enable forced enemy models: regardless of what playermodels others choose, you can set a different one locally, e.g. Spawn damage particle effects on characters (bleeding, burning, gibbing etc.) are also possible with this approach. This conserves FPS and improves performance without any visual loss. With this change player entities are now controlled on the client instead of the server, which allows the client to control animation of the models and their level of detail. ![]() Xonotic 0.6 introduces the long-awaited feature of ClientSide QuakeC (CSQC) networked players. ![]() You can also download and play Xonotic on Desura: While you’re busy downloading the game, let’s have a look at all the fantastic enhancements Xonotic 0.6 has to offer. It boasts new weapon models, new maps, massive new features, and a ton of bugs fixes. ![]() The 7th of March was a momentous day for the developers, community members, and gamers of Xonotic - the project’s second birthday! To celebrate this occasion Team Xonotic is happy to announce the next official release of Xonotic!Īfter six months of active development, Xonotic 0.6 brings many new features for both casual and die-hard players.
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